Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TSetPropertyValu-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a custom native setter function Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() | EntitySystem/MovieScenePropertySystemTypes.h | |
void ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a fast pointer offset Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() | EntitySystem/MovieScenePropertySystemTypes.h | |
void ForEachEntity
(
UObject* InObject, |
Task callback that applies a value to an object property via a slow (legacy) track instance binding Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder() | EntitySystem/MovieScenePropertySystemTypes.h |
ForEachEntity(UObject *, FCustomPropertyIndex, typename TCallTraits< MetaDataTypes >::ParamType..., InParamType)
Description
Task callback that applies a value to an object property via a custom native setter function Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder()
.Read( TComponentTypeID
| Name | ForEachEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachEntity
(
UObject * InObject,
FCustomPropertyIndex CustomIndex,
typename TCallTraits < MetaDataTypes >::ParamType... MetaData,
InParamType ValueToSet
) const
ForEachEntity(UObject *, uint16, typename TCallTraits< MetaDataTypes >::ParamType..., InParamType)
Description
Task callback that applies a value to an object property via a fast pointer offset Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder()
.Read( TComponentTypeID
| Name | ForEachEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachEntity
(
UObject * InObject,
uint16 PropertyOffset,
typename TCallTraits < MetaDataTypes >::ParamType... MetaData,
InParamType ValueToSet
) const
ForEachEntity(UObject *, const TSharedPtr< FTrackInstancePropertyBindings > &, typename TCallTraits< MetaDataTypes >::ParamType..., InParamType)
Description
Task callback that applies a value to an object property via a slow (legacy) track instance binding Must be invoked with a task builder with the specified parameters: FEntityTaskBuilder()
.Read( TComponentTypeID
| Name | ForEachEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
void ForEachEntity
(
UObject * InObject,
const TSharedPtr < FTrackInstancePropertyBindings > & PropertyBindings,
typename TCallTraits < MetaDataTypes >::ParamType... MetaData,
InParamType ValueToSet
) const