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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TSetPart-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachAllocation
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieScenePartialProperties.h | ||
void ForEachAllocation
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieScenePartialProperties.h |
ForEachAllocation(const FEntityAllocation , TRead< UObject >, FThreeWayAccessor, TRead< MetaDataTypes >..., TReadOptional< CompositeTypes >...)
| Name | ForEachAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.h |
| Include Path | #include "EntitySystem/MovieScenePartialProperties.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.inl |
void ForEachAllocation
(
const FEntityAllocation * Allocation,
TRead < UObject * > BoundObjectComponents,
FThreeWayAccessor PropertyBindingComponents,
TRead < MetaDataTypes >... InMetaData,
TReadOptional < CompositeTypes >... InCompositeComponents
) const
ForEachAllocation(const FEntityAllocation , TRead< UObject >, FTwoWayAccessor, TRead< MetaDataTypes >..., TReadOptional< CompositeTypes >...)
| Name | ForEachAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePartialProperties.h |
| Include Path | #include "EntitySystem/MovieScenePartialProperties.h" |
void ForEachAllocation
(
const FEntityAllocation * Allocation,
TRead < UObject * > BoundObjectComponents,
FTwoWayAccessor PropertyBindingComponents,
TRead < MetaDataTypes >... InMetaData,
TReadOptional < CompositeTypes >... InCompositeComponents
) const