Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TSetCompositePro-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that applies properties for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr |
EntitySystem/MovieScenePropertySystemTypes.h | |
void ForEachAllocation
(
const FEntityAllocation* Allocation, |
Task callback that applies properties for a whole allocation of entities with either a uint16 or TSharedPtr |
EntitySystem/MovieScenePropertySystemTypes.h |
ForEachAllocation(const FEntityAllocation , TRead< UObject >, FThreeWayAccessor, TRead< MetaDataTypes >..., TRead< CompositeTypes >...)
Description
Task callback that applies properties for a whole allocation of entities with either an FCustomPropertyIndex, uint16 or TSharedPtr
| Name | ForEachAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
(
const FEntityAllocation * Allocation,
TRead < UObject * > BoundObjectComponents,
FThreeWayAccessor ResolvedPropertyComponents,
TRead < MetaDataTypes >... InMetaData,
TRead < CompositeTypes >... VariadicComponents
) const
ForEachAllocation(const FEntityAllocation , TRead< UObject >, FTwoWayAccessor, TRead< MetaDataTypes >..., TRead< CompositeTypes >...)
Description
Task callback that applies properties for a whole allocation of entities with either a uint16 or TSharedPtr
| Name | ForEachAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.h |
| Include Path | #include "EntitySystem/MovieScenePropertySystemTypes.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertySystemTypes.inl |
void ForEachAllocation
(
const FEntityAllocation * Allocation,
TRead < UObject * > BoundObjectComponents,
FTwoWayAccessor ResolvedPropertyComponents,
TRead < MetaDataTypes >... InMetaData,
TRead < CompositeTypes >... VariadicComponents
) const