Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FTrackInstancePropertyBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TOptional< UE::MovieScene::FSourcePropertyValue > StaticValue
(
const UObject* Object, |
Static function for accessing a property value on an object without caching its address | TrackInstancePropertyBindings.h | |
static TOptional< ValueType > StaticValue
(
const UObject* Object, |
Static function for accessing a property value on an object without caching its address | TrackInstancePropertyBindings.h |
StaticValue(const UObject *, FStringView)
Description
Static function for accessing a property value on an object without caching its address
| Name | StaticValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/TrackInstancePropertyBindings.h |
| Include Path | #include "TrackInstancePropertyBindings.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/TrackInstancePropertyBindings.cpp |
static TOptional < UE::MovieScene::FSourcePropertyValue > StaticValue
(
const UObject * Object,
FStringView InPropertyPath
)
(Optional) The current value of the property on the object
Parameters
| Name | Remarks |
|---|---|
| Object | The object to get the property from |
| InPropertyPath | The path to the property to retrieve |
StaticValue(const UObject *, FStringView)
Description
Static function for accessing a property value on an object without caching its address
| Name | StaticValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/TrackInstancePropertyBindings.h |
| Include Path | #include "TrackInstancePropertyBindings.h" |
template<typename ValueType>
static TOptional < ValueType > StaticValue
(
const UObject * Object,
FStringView InPropertyPath
)
(Optional) The current value of the property on the object
Parameters
| Name | Remarks |
|---|---|
| Object | The object to get the property from |
| InPropertyPath | The path to the property to retrieve |