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Parameters that are passed to IMovieScenePreAnimatedToken::RestoreState and IMovieScenePreAnimatedGlobalToken::RestoreState
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| Name |
FRestoreStateParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
| Include Path |
#include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h" |
Syntax
struct FRestoreStateParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Linker |
UMovieSceneEntitySystemLinker * |
The linker that originally cached the pre-animated state |
Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
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| TerminalInstanceHandle |
FInstanceHandle |
The instance handle that relates to the last sequence that finished animating this state. |
Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Retrieve a pointer to the shared playback state that is causing this state to be restored. |
Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
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Retrieve a pointer to the player that is causing this state to be restored. |
Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
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