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API > API/Runtime > API/Runtime/MovieScene
Settings for the level sequence player actor.
| Name | FMovieSceneSequencePlaybackSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h |
| Include Path | #include "MovieSceneSequencePlaybackSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneSequencePlaybackSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequencePlaybackSettings() |
MovieSceneSequencePlaybackSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoPlay | uint32 | Auto-play the sequence when created | MovieSceneSequencePlaybackSettings.h |
|
| bDisableCameraCuts | uint32 | Disable camera cuts | MovieSceneSequencePlaybackSettings.h |
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| bDisableLookAtInput | uint32 | Disable LookAt Input from player during play | MovieSceneSequencePlaybackSettings.h |
|
| bDisableMovementInput | uint32 | Disable Input from player during play | MovieSceneSequencePlaybackSettings.h |
|
| bDynamicWeighting | uint32 | Whether to enable dynamic weighting on this player or not | MovieSceneSequencePlaybackSettings.h |
|
| bHideHud | uint32 | Hide HUD during play | MovieSceneSequencePlaybackSettings.h |
|
| bHidePlayer | uint32 | Hide Player Pawn during play | MovieSceneSequencePlaybackSettings.h |
|
| bInheritTickIntervalFromOwner | uint32 | When checked, a custom tick interval can be provided to define how often to update this sequence | MovieSceneSequencePlaybackSettings.h |
|
| bPauseAtEnd | uint32 | Pause the sequence when playback reaches the end rather than stopping it | MovieSceneSequencePlaybackSettings.h |
|
| bRandomStartTime | uint32 | Start playback at a random time | MovieSceneSequencePlaybackSettings.h |
|
| FinishCompletionStateOverride | EMovieSceneCompletionModeOverride | If set to something other than none, when a sequence ends, the completion mode of any track sections still active will be overridden by the chosen value, either keep state or restore state. | MovieSceneSequencePlaybackSettings.h |
|
| LoopCount | FMovieSceneSequenceLoopCount | Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping | MovieSceneSequencePlaybackSettings.h |
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| PlayRate | float | The rate at which to playback the animation | MovieSceneSequencePlaybackSettings.h |
|
| StartTime | float | Start playback at the specified offset from the start of the sequence's playback range | MovieSceneSequencePlaybackSettings.h |
|
| TickInterval | FMovieSceneSequenceTickInterval | Overridable tick interval for this sequence to update at. | MovieSceneSequencePlaybackSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
MovieSceneSequencePlaybackSettings.h |