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API > API/Runtime > API/Runtime/MovieScene
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| Name |
FMovieSceneSequenceInstanceDataPtr |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceInstanceData.h |
| Include Path |
#include "Evaluation/MovieSceneSequenceInstanceData.h" |
Syntax
USTRUCT ()
struct FMovieSceneSequenceInstanceDataPtr : public TInlineValue< FMovieSceneSequenceInstanceData, 16 >
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Default construction to an empty container |
Evaluation/MovieSceneSequenceInstanceData.h |
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Construction from any FMovieSceneSequenceInstanceData derivative |
Evaluation/MovieSceneSequenceInstanceData.h |
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Copy construction/assignment |
Evaluation/MovieSceneSequenceInstanceData.h |
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Templates are moveable |
Evaluation/MovieSceneSequenceInstanceData.h |
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Serialize the template |
Evaluation/MovieSceneSequenceInstanceData.h |
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Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Evaluation/MovieSceneSequenceInstanceData.h |
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Evaluation/MovieSceneSequenceInstanceData.h |
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