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API > API/Runtime > API/Runtime/MovieScene
Playback capability for recording audio from sequences.
| Name | FMovieSceneAudioRecordingCapability |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSharedPlaybackState.h |
| Include Path | #include "EntitySystem/MovieSceneSharedPlaybackState.h" |
Syntax
struct FMovieSceneAudioRecordingCapability
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRecordingAudio | bool | True when recording audio from scene, e.g. via MRQ. | EntitySystem/MovieSceneSharedPlaybackState.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE::MovieScene::TPlaybackCapabilityID< FMovieSceneAudioRecordingCapability > GetPlaybackCapabilityID() |
EntitySystem/MovieSceneSharedPlaybackState.h |