Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FDecomposedValue
Description
The current structure keeps track of more than one channel/entity we're interested in. This method will reduce it to just one particular channel/entity, throwing the other ones in the per-blend-type outputs.
| Name | Decompose |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneDecompositionQuery.h |
| Include Path | #include "EntitySystem/MovieSceneDecompositionQuery.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneDecompositionQuery.cpp |
void Decompose
(
FMovieSceneEntityID EntityID,
FWeightedValue & ThisValue,
EDecomposedValueBlendType & OutBlendType,
FAccumulatedWeightedValue & Absolutes,
FAccumulatedWeightedValue & Additives
) const