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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FComponentMask
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
EntitySystem/MovieSceneEntityIDs.h |
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EntitySystem/MovieSceneEntityIDs.h |
|
|
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EntitySystem/MovieSceneEntityIDs.h |
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FComponentMask()
| |
|
| Name |
FComponentMask |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path |
#include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask()
FComponentMask(std::initializer_list< FComponentTypeID >)
| |
|
| Name |
FComponentMask |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path |
#include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask
(
std::initializer_list< FComponentTypeID > InComponentTypes
)
FComponentMask(bool, int32)
| |
|
| Name |
FComponentMask |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityIDs.h |
| Include Path |
#include "EntitySystem/MovieSceneEntityIDs.h" |
FComponentMask
(
bool bValue,
int32 InNum
)