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API > API/Runtime > API/Runtime/MeshDescription > API/Runtime/MeshDescription/FMeshDescription
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Mesh description should be a moveable type. |
MeshDescription.h |
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MeshDescription.h |
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MeshDescription.h |
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FMeshDescription()
Description
Mesh description should be a moveable type. Hence explicitly declare all the below as defaulted, to ensure they will be generated by the compiler.
| |
|
| Name |
FMeshDescription |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path |
#include "MeshDescription.h" |
| Source |
/Engine/Source/Runtime/MeshDescription/Private/MeshDescription.cpp |
FMeshDescription()
FMeshDescription(const FMeshDescription &)
| |
|
| Name |
FMeshDescription |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path |
#include "MeshDescription.h" |
| Source |
/Engine/Source/Runtime/MeshDescription/Private/MeshDescription.cpp |
FMeshDescription
(
const FMeshDescription &
)
FMeshDescription(FMeshDescription &&)
| |
|
| Name |
FMeshDescription |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshDescription/Public/MeshDescription.h |
| Include Path |
#include "MeshDescription.h" |
FMeshDescription
(
FMeshDescription &&
)