Navigation
API > API/Runtime > API/Runtime/MeshConversionEngineTypes
References
| Module | MeshConversionEngineTypes |
| Header | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include | #include "StaticMeshLODResourcesToDynamicMesh.h" |
Syntax
class FStaticMeshLODResourcesToDynamicMesh
Remarks
FStaticMeshLODResourcesToDynamicMesh can be used to create a FDynamicMesh3 from a FStaticMeshLODResources, which is the variant of the mesh in a StaticMesh Asset used for rendering (and which is available at runtime). The FStaticMeshLODResources has vertices duplicated at any split UV/normal/tangent/color, ie in the overlays there will be a unique overlay element for each base mesh vertex.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Convert
(
const FStaticMeshLODResources* StaticMeshResources, |
Classes
| Type | Name | Description | |
|---|---|---|---|
| ConversionOptions |