Navigation
API > API/Runtime > API/Runtime/MeshConversionEngineTypes > API/Runtime/MeshConversionEngineTypes/FStaticMeshLODResourcesToDynamic-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
StaticMeshLODResourcesToDynamicMesh.h |
|
|
|
StaticMeshLODResourcesToDynamicMesh.h |
|
Convert(const FStaticMeshLODResources *, const ConversionOptions &, FDynamicMesh3 &)
| |
|
| Name |
Convert |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path |
#include "StaticMeshLODResourcesToDynamicMesh.h" |
| Source |
/Engine/Source/Runtime/MeshConversionEngineTypes/Private/StaticMeshLODResourcesToDynamicMesh.cpp |
static bool Convert
(
const FStaticMeshLODResources * StaticMeshResources,
const ConversionOptions & Options,
FDynamicMesh3 & OutputMesh
)
Convert(const FStaticMeshLODResources *, const ConversionOptions &, FDynamicMesh3 &, bool, TFunctionRef< FColor(int32)>)
| |
|
| Name |
Convert |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path |
#include "StaticMeshLODResourcesToDynamicMesh.h" |
| Source |
/Engine/Source/Runtime/MeshConversionEngineTypes/Private/StaticMeshLODResourcesToDynamicMesh.cpp |
static bool Convert
(
const FStaticMeshLODResources * StaticMeshResources,
const ConversionOptions & Options,
FDynamicMesh3 & OutputMesh,
bool bHasVertexColors,
TFunctionRef < FColor > GetVertexColorFromLODVertexIndex
)
Parameters
| Name |
Remarks |
| bHasVertexColors |
Whether to add vertex colors to the output (if available) |
| GetVertexColorFromLODVertexIndex |
Function for getting the vertex color of a given vertex index |