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API > API/Runtime > API/Runtime/MeshConversionEngineTypes
References
| Module | MeshConversionEngineTypes |
| Header | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/SkeletalMeshLODModelToDynamicMesh.h |
| Include | #include "SkeletalMeshLODModelToDynamicMesh.h" |
Syntax
class FSkeletalMeshLODModelToDynamicMesh
Remarks
Convert FSkeletalMeshLODModel to FDynamicMesh3
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCalculateMaps | Should we calculate conversion index maps | |
| bool | bDisableAttributes | Ignore all mesh attributes (e.g. UV/Normal layers, material groups) | |
| bool | bEnableOutputGroups | Should we initialize triangle groups on output mesh | |
| bool | bPrintDebugMessages | If true, will print some possibly-helpful debugging spew to output log | |
| TArray< int32 > | TriIDMap | Map from DynamicMesh triangle ID to FSkeletalMeshLODModel TriIdx | |
| TArray< int32 > | VertIDMap | Map from DynamicMesh vertex Id to FSkeletalMeshLODModelFVertexID. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Convert
(
const FSkeletalMeshLODModel* MeshIn, |
Default conversion of MeshDescription to DynamicMesh |