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API > API/Runtime > API/Runtime/MediaAssets
Base class for concrete media sources.
| |
|
| Name |
UBaseMediaSource |
| Type |
class |
| Header File |
/Engine/Source/Runtime/MediaAssets/Public/BaseMediaSource.h |
| Include Path |
#include "BaseMediaSource.h" |
Syntax
UCLASS (Abstract, BlueprintType, HideCategories=(Object), MinimalAPI)
class UBaseMediaSource : public UMediaSource
Inheritance Hierarchy
Implements Interfaces
Derived Classes
UBaseMediaSource derived class hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PlatformPlayerNames |
TMap< FString, FName > |
Override native media player plug-ins per platform (Empty = find one automatically). |
BaseMediaSource.h |
- Transient
- BlueprintReadWrite
- EditAnywhere
- Category=Platforms
- Meta=(DisplayName="Player Overrides")
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BlindPlatformGuidPlayerNames |
TMap< FGuid, FGuid > |
Platform to player plugin GUID mappings that could not be resolved on load (e.g. missing platform support) |
BaseMediaSource.h |
|
| PlayerName |
FName |
Name of the desired native media player (Empty = find one automatically). |
BaseMediaSource.h |
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Functions