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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Mass::Executor::RunSparse
(
FMassRuntimePipeline& RuntimePipeline, |
MassExecutor.h | ||
void UE::Mass::Executor::RunSparse
(
FMassRuntimePipeline& RuntimePipeline, |
MassExecutor.h |
UE::Mass::Executor::RunSparse(FMassRuntimePipeline &, FProcessingContext &, const FMassArchetypeEntityCollection &)
| Name | UE::Mass::Executor::RunSparse |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutor.h |
| Include Path | #include "MassExecutor.h" |
namespace UE
{
namespace Mass
{
namespace Executor
{
void UE::Mass::Executor::RunSparse
(
FMassRuntimePipeline & RuntimePipeline,
FProcessingContext & ProcessingContext,
const FMassArchetypeEntityCollection & EntityCollection
)
}
}
}
UE::Mass::Executor::RunSparse(FMassRuntimePipeline &, FProcessingContext &, FMassArchetypeHandle, TConstArrayView< FMassEntityHandle >)
| Name | UE::Mass::Executor::RunSparse |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutor.h |
| Include Path | #include "MassExecutor.h" |
namespace UE
{
namespace Mass
{
namespace Executor
{
void UE::Mass::Executor::RunSparse
(
FMassRuntimePipeline & RuntimePipeline,
FProcessingContext & ProcessingContext,
FMassArchetypeHandle Archetype,
TConstArrayView< FMassEntityHandle > Entities
)
}
}
}