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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/TMultiArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const FType& Item, |
TInstances might be different from TOthers if move semantics were used | MassEntityTypes.h | |
void Add
(
FType&& Item, |
TInstances might be different from TOthers if move semantics were used | MassEntityTypes.h |
Add(const FType &, TInstances...)
Description
TInstances might be different from TOthers if move semantics were used
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityTypes.h |
| Include Path | #include "MassEntityTypes.h" |
template<typename... TInstances>
void Add
(
const FType & Item,
TInstances... Rest
)
Add(FType &&, TInstances...)
Description
TInstances might be different from TOthers if move semantics were used
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityTypes.h |
| Include Path | #include "MassEntityTypes.h" |
template<typename... TInstances>
void Add
(
FType && Item,
TInstances... Rest
)