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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FSparseElementsStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyElementsOfType () |
MassSparseElementsStorage.h | ||
bool HasAnyElementsOfType
(
TNotNull< const UScriptStruct* > ElementType |
Checks whether there are any instances of the given sparse element type | MassSparseElementsStorage.h |
HasAnyElementsOfType()
| Name | HasAnyElementsOfType |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
template<CSparse T>
bool HasAnyElementsOfType() const
HasAnyElementsOfType(TNotNull< const UScriptStruct * >)
Description
Checks whether there are any instances of the given sparse element type
| Name | HasAnyElementsOfType |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
bool HasAnyElementsOfType
(
TNotNull< const UScriptStruct * > ElementType
) const