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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FSparseElementsStorage > API/Runtime/MassEntity/FSparseElementsStorage/FPackedStructDataChunk
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassSparseElementsStorage.h | |||
FPackedStructDataChunk
(
const FPackedStructDataChunk& |
MassSparseElementsStorage.h | ||
FPackedStructDataChunk
(
FPackedStructDataChunk&& Other |
Move constructor required since the array holding FPackedStructDataChunk instances will get reallocated | MassSparseElementsStorage.h |
FPackedStructDataChunk()
| Name | FPackedStructDataChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
FPackedStructDataChunk()
FPackedStructDataChunk(const FPackedStructDataChunk &)
| Name | FPackedStructDataChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
FPackedStructDataChunk
(
const FPackedStructDataChunk &
)
FPackedStructDataChunk(FPackedStructDataChunk &&)
Description
Move constructor required since the array holding FPackedStructDataChunk instances will get reallocated
| Name | FPackedStructDataChunk |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
FPackedStructDataChunk
(
FPackedStructDataChunk && Other
)