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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FSparseElementsStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BatchAddElementInstancesToEntities
(
TArrayView< const FMassEntityHandle > InEntityHandles, |
MassSparseElementsStorage.h | ||
void BatchAddElementInstancesToEntities
(
TArrayView< const FMassEntityHandle > InEntityHandles, |
Adds FragmentInstance (type and values) to each entity indicated by InEntityHandles | MassSparseElementsStorage.h |
BatchAddElementInstancesToEntities(TArrayView< const FMassEntityHandle >, const FStructArrayView &)
| Name | BatchAddElementInstancesToEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassSparseElementsStorage.cpp |
void BatchAddElementInstancesToEntities
(
TArrayView < const FMassEntityHandle > InEntityHandles,
const FStructArrayView & FragmentPayload
)
BatchAddElementInstancesToEntities(TArrayView< const FMassEntityHandle >, FConstStructView)
Description
Adds FragmentInstance (type and values) to each entity indicated by InEntityHandles
| Name | BatchAddElementInstancesToEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassSparseElementsStorage.h |
| Include Path | #include "MassSparseElementsStorage.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassSparseElementsStorage.cpp |
void BatchAddElementInstancesToEntities
(
TArrayView < const FMassEntityHandle > InEntityHandles,
FConstStructView FragmentInstance
)