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Helper struct that can be used to set up a threadsafe global output device so nested calls can use UE::Mass::ErrorReporting::GetOutputDevice() to report error messages.
| Name | FScopedOutputDevice |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
| Include Path | #include "MassRequirements.h" |
Syntax
struct FScopedOutputDevice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedOutputDevice
(
FOutputDevice& OutputDevice |
MassRequirements.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedOutputDevice() |
MassRequirements.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveOutputDevice | FOutputDevice * | MassRequirements.h |