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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FQueuedProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitWriteContention
(
FContentionMatrix& ContentionMatrix, |
MassProcessingQueueTypes.h | ||
void InitWriteContention
(
FContentionMatrix& ContentionMatrix, |
MassProcessingQueueTypes.h |
InitWriteContention(FContentionMatrix &, FQueuedProcessor &)
| Name | InitWriteContention |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueueTypes.cpp |
void InitWriteContention
(
FContentionMatrix & ContentionMatrix,
FQueuedProcessor & Other
)
InitWriteContention(FContentionMatrix &, int32, FQueuedProcessor &)
| Name | InitWriteContention |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassProcessingQueueTypes.cpp |
void InitWriteContention
(
FContentionMatrix & ContentionMatrix,
int32 MyQueryIndex,
FQueuedProcessor & Other
)