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API > API/Runtime > API/Runtime/MassEntity
Stores processing queue-specific data about a FMassEntityQuery
| Name | FQueryInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassProcessingQueueTypes.h |
| Include Path | #include "MassProcessingQueueTypes.h" |
Syntax
struct FQueryInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bChunksRequireGameThread | bool | MassProcessingQueueTypes.h | ||
| ChunkContentionIndex | int32 | Contention index for direct chunk contention on each chunk processed | MassProcessingQueueTypes.h | |
| ChunkGlobalContentionIndex | int32 | Contention index for cross-chunk contention on each chunk processed | MassProcessingQueueTypes.h | |
| DataAccess | FDataAccess | MassProcessingQueueTypes.h | ||
| QueryContentionIndex | int32 | Contention index to run the query (gather chunks but not execute) | MassProcessingQueueTypes.h | |
| SourceQuery | const FMassEntityQuery * | MassProcessingQueueTypes.h |