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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnPreCompositionRemoved
(
const FMassEntityHandle Entity, |
MassObserverManager.h | ||
bool OnPreCompositionRemoved
(
const FMassEntityHandle Entity, |
MassObserverManager.h |
OnPreCompositionRemoved(const FMassEntityHandle, const FMassElementBitSet &)
| Name | OnPreCompositionRemoved |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
bool OnPreCompositionRemoved
(
const FMassEntityHandle Entity,
const FMassElementBitSet & CompositionBitSet
)
whether there are observers watching affected elements
OnPreCompositionRemoved(const FMassEntityHandle, const FMassArchetypeCompositionDescriptor &)
| Name | OnPreCompositionRemoved |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
bool OnPreCompositionRemoved
(
const FMassEntityHandle Entity,
const FMassArchetypeCompositionDescriptor & Composition
)
whether there are observers watching affected elements