Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassObserverManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool OnPostCompositionAdded
(
const FMassEntityHandle Entity, |
MassObserverManager.h | ||
bool OnPostCompositionAdded
(
const FMassEntityHandle Entity, |
MassObserverManager.h |
OnPostCompositionAdded(const FMassEntityHandle, const FMassElementBitSet &)
| Name | OnPostCompositionAdded |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
bool OnPostCompositionAdded
(
const FMassEntityHandle Entity,
const FMassElementBitSet & CompositionBitSet
)
whether there are observers watching affected elements
OnPostCompositionAdded(const FMassEntityHandle, const FMassArchetypeCompositionDescriptor &)
| Name | OnPostCompositionAdded |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassObserverManager.h |
| Include Path | #include "MassObserverManager.h" |
bool OnPostCompositionAdded
(
const FMassEntityHandle Entity,
const FMassArchetypeCompositionDescriptor & Composition
)
whether there are observers watching affected elements