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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassFragmentRequirements
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesMatchAnyOptionals
(
const FMassElementBitSet& ArchetypeCompositionBitSet |
MassRequirements.h | ||
bool DoesMatchAnyOptionals
(
const FMassArchetypeCompositionDescriptor& ArchetypeComposition |
MassRequirements.h |
DoesMatchAnyOptionals(const FMassElementBitSet &)
| Name | DoesMatchAnyOptionals |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
| Include Path | #include "MassRequirements.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassRequirements.cpp |
bool DoesMatchAnyOptionals
(
const FMassElementBitSet & ArchetypeCompositionBitSet
) const
DoesMatchAnyOptionals(const FMassArchetypeCompositionDescriptor &)
| Name | DoesMatchAnyOptionals |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
| Include Path | #include "MassRequirements.h" |
bool DoesMatchAnyOptionals
(
const FMassArchetypeCompositionDescriptor & ArchetypeComposition
) const