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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesArchetypeHaveFragment () |
MassExecutionContext.h | ||
bool DoesArchetypeHaveFragment
(
TNotNull< const UScriptStruct* > FragmentType |
MassExecutionContext.h | ||
bool DoesArchetypeHaveFragment
(
const UScriptStruct& ElementType |
MassExecutionContext.h |
DoesArchetypeHaveFragment()
| Name | DoesArchetypeHaveFragment |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
template<UE::Mass::CFragment T>
bool DoesArchetypeHaveFragment() const
DoesArchetypeHaveFragment(TNotNull< const UScriptStruct * >)
| Name | DoesArchetypeHaveFragment |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
bool DoesArchetypeHaveFragment
(
TNotNull< const UScriptStruct * > FragmentType
) const
DoesArchetypeHaveFragment(const UScriptStruct &)
| Name | DoesArchetypeHaveFragment |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
bool DoesArchetypeHaveFragment
(
const UScriptStruct & ElementType
) const