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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesArchetypeHaveElement () |
MassExecutionContext.h | ||
bool DoesArchetypeHaveElement
(
TNotNull< const UScriptStruct* > ElementType |
MassExecutionContext.h | ||
bool DoesArchetypeHaveElement
(
const UScriptStruct& ElementType |
MassExecutionContext.h |
DoesArchetypeHaveElement()
| Name | DoesArchetypeHaveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
template<UE::Mass::CElement T>
bool DoesArchetypeHaveElement() const
DoesArchetypeHaveElement(TNotNull< const UScriptStruct * >)
| Name | DoesArchetypeHaveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
bool DoesArchetypeHaveElement
(
TNotNull< const UScriptStruct * > ElementType
) const
DoesArchetypeHaveElement(const UScriptStruct &)
| Name | DoesArchetypeHaveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
bool DoesArchetypeHaveElement
(
const UScriptStruct & ElementType
) const