Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindLinkedEntity () |
Binds a linked entity with the link type specified in the current query | MassExecutionContext.h | |
void BindLinkedEntity
(
const FMassEntityLinkFragment& EntityLinkFragment |
Binds a linked entity with a specific link type, use this if you already have the link fragment you wish to bind | MassExecutionContext.h |
BindLinkedEntity()
Description
Binds a linked entity with the link type specified in the current query
| Name | BindLinkedEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
void BindLinkedEntity()
BindLinkedEntity(const FMassEntityLinkFragment &)
Description
Binds a linked entity with a specific link type, use this if you already have the link fragment you wish to bind
| Name | BindLinkedEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
void BindLinkedEntity
(
const FMassEntityLinkFragment & EntityLinkFragment
)