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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassExecutionContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BatchCreateEntities
(
const FMassArchetypeHandle& ArchetypeHandle, |
MassExecutionContext.h | ||
void BatchCreateEntities
(
const FMassArchetypeHandle& ArchetypeHandle, |
MassExecutionContext.h |
BatchCreateEntities(const FMassArchetypeHandle &, const int32, TArray< FMassEntityHandle > &)
| Name | BatchCreateEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
void BatchCreateEntities
(
const FMassArchetypeHandle & ArchetypeHandle,
const int32 Count,
TArray < FMassEntityHandle > & InOutEntities
)
BatchCreateEntities(const FMassArchetypeHandle &, const FMassArchetypeSharedFragmentValues &, const int32, TArray< FMassEntityHandle > &)
| Name | BatchCreateEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassExecutionContext.h |
| Include Path | #include "MassExecutionContext.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassExecutionContext.cpp |
void BatchCreateEntities
(
const FMassArchetypeHandle & ArchetypeHandle,
const FMassArchetypeSharedFragmentValues & SharedFragmentValues,
const int32 Count,
TArray < FMassEntityHandle > & InOutEntities
)