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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesEntityHaveElement
(
FMassEntityHandle Entity |
MassEntityManager.h | ||
bool DoesEntityHaveElement
(
FMassEntityHandle Entity, |
MassEntityManager.h |
DoesEntityHaveElement(FMassEntityHandle)
| Name | DoesEntityHaveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
template<UE::Mass::CElement T>
bool DoesEntityHaveElement
(
FMassEntityHandle Entity
) const
DoesEntityHaveElement(FMassEntityHandle, TNotNull< const UScriptStruct * >)
| Name | DoesEntityHaveElement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
bool DoesEntityHaveElement
(
FMassEntityHandle Entity,
TNotNull< const UScriptStruct * > ElementType
) const
whether Entity has an element of ElementType