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Processor responsible for notifying the linked instanced static mesh entity to update the render proxy This processor listen to the following signals on the instances entities
- UE::Mass::Signals::TransformChanged
- UE::Mass::Signals::SelectionChanged
| Name | UMassDirtyRenderISMInstanceProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineRenderISMProcessors.h |
| Include Path | #include "Mesh/MassEngineRenderISMProcessors.h" |
Syntax
UCLASS ()
class UMassDirtyRenderISMInstanceProcessor : public UMassSignalProcessorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassSignalProcessorBase → UMassDirtyRenderISMInstanceProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassDirtyRenderISMInstanceProcessor
(
const FObjectInitializer& ObjectInitializer |
Mesh/MassEngineRenderISMProcessors.h |
Functions
Public
Protected Virtual
Overridden from UMassSignalProcessorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SignalEntities
(
FMassEntityManager& EntityManager, |
Mesh/MassEngineRenderISMProcessors.h |
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Mesh/MassEngineRenderISMProcessors.h | ||
virtual void InitializeInternal
(
UObject& Owner, |
Mesh/MassEngineRenderISMProcessors.h |