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Processor responsible for creating the renderer states
| Name | UMassCreateRenderStateProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineRenderStateProcessors.h |
| Include Path | #include "Mesh/MassEngineRenderStateProcessors.h" |
Syntax
UCLASS ()
class UMassCreateRenderStateProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassCreateRenderStateProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassCreateRenderStateProcessor
(
const FObjectInitializer& ObjectInitializer |
Mesh/MassEngineRenderStateProcessors.h |
Functions
Public
Protected Virtual
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Mesh/MassEngineRenderStateProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
Mesh/MassEngineRenderStateProcessors.h |