Navigation
API > API/Runtime > API/Runtime/MassEngine
Const shared fragment holding all the visualization flags for a mesh
| Name | FMassVisualizationMeshFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
USTRUCT ()
struct FMassVisualizationMeshFragment : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassElement → FMassConstSharedFragment → FMassVisualizationMeshFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AffectDynamicIndirectLighting | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| AffectIndirectLightingWhileHidden | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastContactShadow | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastFarShadow | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastHiddenShadow | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastInsetShadow | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastShadow | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CastShadowAsTwoSided | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| CustomDepthStencilValue | int64 | Mesh/MassEngineMeshFragments.h |
|
|
| HiddenInGame | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| LightingChannels | FLightingChannels | Mesh/MassEngineMeshFragments.h |
|
|
| NeverDistanceCull | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| ReceivesDecals | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| RenderCustomDepth | uint8 | Mesh/MassEngineMeshFragments.h |
|
|
| TranslucencySortPriority | int32 | Mesh/MassEngineMeshFragments.h |
|