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Fragment holding the rendering information for a static mesh
| Name | FMassRenderStaticMeshFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
USTRUCT ()
struct FMassRenderStaticMeshFragment : public FMassFragment
Inheritance Hierarchy
- FMassElement → FMassFragment → FMassRenderStaticMeshFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Mesh/MassEngineMeshFragments.h | |||
FMassRenderStaticMeshFragment
(
const TSharedRef< FStaticMeshSceneProxyDesc >& InStaticMeshSceneProxyDesc |
Mesh/MassEngineMeshFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StaticMeshSceneProxyDesc | TSharedPtr< FStaticMeshSceneProxyDesc > | Mesh/MassEngineMeshFragments.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMesh * GetStaticMesh () |
Mesh/MassEngineMeshFragments.h | ||
const UStaticMesh * GetStaticMesh () |
Mesh/MassEngineMeshFragments.h |