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Fragment holding rendering information of all the different primitives
| Name | FMassRenderPrimitiveFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Mesh/MassEngineMeshFragments.h |
| Include Path | #include "Mesh/MassEngineMeshFragments.h" |
Syntax
USTRUCT ()
struct FMassRenderPrimitiveFragment : public FMassFragment
Inheritance Hierarchy
- FMassElement → FMassFragment → FMassRenderPrimitiveFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsVisible | uint8 | Mesh/MassEngineMeshFragments.h |
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| bRasterizeAsFilledConvexVolume | uint8 | Mesh/MassEngineMeshFragments.h |
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| CustomPrimitiveData | FCustomPrimitiveData | Mesh/MassEngineMeshFragments.h |
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| DetailMode | TEnumAsByte< enum EDetailMode > | Mesh/MassEngineMeshFragments.h |
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| LocalBounds | FBoxSphereBounds | Mesh/MassEngineMeshFragments.h |
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| RuntimeVirtualTextures | TArray< TObjectPtr< URuntimeVirtualTexture > > | Mesh/MassEngineMeshFragments.h |
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| WorldBounds | FBoxSphereBounds | Mesh/MassEngineMeshFragments.h |
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