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Fragment holding data related to physics collision setup
| Name | FMassPhysicsCollisionSettingsFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Physics/MassEnginePhysicsFragments.h |
| Include Path | #include "Physics/MassEnginePhysicsFragments.h" |
Syntax
USTRUCT ()
struct FMassPhysicsCollisionSettingsFragment : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassElement → FMassConstSharedFragment → FMassPhysicsCollisionSettingsFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionResponse | FCollisionResponseContainer | Physics/MassEnginePhysicsFragments.h |
|
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| CollisionType | TEnumAsByte< ECollisionEnabled::Type > | Physics/MassEnginePhysicsFragments.h |
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