| bDynamic |
bool |
Whether the instances are simulated/dynamic physics objects |
Physics/MassEnginePhysicsFragments.h |
- Transient
- VisibleAnywhere
- Category=Physics
|
| BodyInstanceOwner |
TWeakInterfacePtr< IPhysicsBodyInstanceOwner > |
Optional interface pointer that will be provided to the BodyInstance initialization. |
Physics/MassEnginePhysicsFragments.h |
|
| ChaosUserDefinedEntity |
TArray< TSharedPtr< FChaosUserDefinedEntity > > |
Optional list of user data payloads to associate to the created PhysicsObjects after the body instances get initialized. |
Physics/MassEnginePhysicsFragments.h |
|
| InstanceBodies |
TArray< TSharedPtr< FBodyInstance > > |
Mandatory list of body instances to initialize |
Physics/MassEnginePhysicsFragments.h |
|
| PrimitiveComponent |
TObjectPtr< UPrimitiveComponent > |
Optional interface pointer that will be provided to the BodyInstance initialization |
Physics/MassEnginePhysicsFragments.h |
- Transient
- VisibleAnywhere
- Category=Physics
|
| StaticMesh |
TWeakObjectPtr< const UStaticMesh > |
Mandatory weak pointer to the mesh used by all instances |
Physics/MassEnginePhysicsFragments.h |
- Transient
- VisibleAnywhere
- Category=Physics
|
| Transforms |
TArray< FTransform > |
Mandatory list of transforms that should match the number of body instances |
Physics/MassEnginePhysicsFragments.h |
- Transient
- VisibleAnywhere
- Category=Physics
|