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Fragment holding data related to a specific rigid body instance
| Name | FMassPhysicsBodyInstanceFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/Physics/MassEnginePhysicsFragments.h |
| Include Path | #include "Physics/MassEnginePhysicsFragments.h" |
Syntax
USTRUCT ()
struct FMassPhysicsBodyInstanceFragment : public FMassFragment
Inheritance Hierarchy
- FMassElement → FMassFragment → FMassPhysicsBodyInstanceFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Physics/MassEnginePhysicsFragments.h | |||
FMassPhysicsBodyInstanceFragment
(
const TSharedRef< FBodyInstance >& BodyInstance |
Physics/MassEnginePhysicsFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyInstance | TSharedPtr< FBodyInstance > | Shared pointer to the BodyInstance created by the owning component. | Physics/MassEnginePhysicsFragments.h | |
| BodyInstanceOwnerObject | TWeakObjectPtr< UObject > | Weak object pointer to the owning component. | Physics/MassEnginePhysicsFragments.h |
|
| ChaosUserDefinedEntity | TSharedPtr< FChaosUserDefinedEntity > | Optional payload to associate with the created PhysicsObject after BodyInstance initialization (i.e., FWritePhysicsObjectInterface::SetUserDefinedEntity). | Physics/MassEnginePhysicsFragments.h |