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Fragment holding the registration handle to the navigation element created from a Mass entity. The fragment is added to indicate that a Mass entity is relevant to the AI navigation system.
| Name | FMassNavigationRelevantFragment |
| Type | struct |
| Header File | /Engine/Source/Runtime/Mass/MassEngine/Public/AI/MassEngineNavigationFragments.h |
| Include Path | #include "AI/MassEngineNavigationFragments.h" |
Syntax
USTRUCT ()
struct FMassNavigationRelevantFragment : public FMassFragment
Inheritance Hierarchy
- FMassElement → FMassFragment → FMassNavigationRelevantFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AI/MassEngineNavigationFragments.h | |||
FMassNavigationRelevantFragment
(
const FNavigationElementHandle Handle |
AI/MassEngineNavigationFragments.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FNavigationElementHandle | Handle to the Navigation element created and registered for the entity | AI/MassEngineNavigationFragments.h |