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API > API/Runtime > API/Runtime/LevelSequence
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
| |
|
| Name |
UDefaultLevelSequenceInstanceData |
| Type |
class |
| Header File |
/Engine/Source/Runtime/LevelSequence/Public/DefaultLevelSequenceInstanceData.h |
| Include Path |
#include "DefaultLevelSequenceInstanceData.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UDefaultLevelSequenceInstanceData :
public UObject ,
public IMovieSceneTransformOrigin
Inheritance Hierarchy
Implements Interfaces
Constructors
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FTransformOriginChanged |
TMulticastDelegate_NoParams< void > |
|
DefaultLevelSequenceInstanceData.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| TransformOrigin |
FTransform |
Specifies a transform that offsets all absolute transform sections in this sequence. |
DefaultLevelSequenceInstanceData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="General"
|
| TransformOriginActor |
TObjectPtr< AActor > |
When set, this actor's world position will be used as the transform origin for all absolute transform sections |
DefaultLevelSequenceInstanceData.h |
- EditAnywhere
- BlueprintReadWrite
- Category="General"
|
| TransformOriginChangedEvent |
FTransformOriginChanged |
|
DefaultLevelSequenceInstanceData.h |
|
Functions
Public
Public Virtual
Overridden from UObject
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FTransform NativeGetTransformOrigin()
|
|
DefaultLevelSequenceInstanceData.h |
|