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API > API/Runtime > API/Runtime/Landscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ComponentBaseX SHADER_PARAMETER
(
int32 |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts SHADER_PARAMETER
(
int32 |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts SHADER_PARAMETER
(
int32 |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias SHADER_PARAMETER
(
int32 |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight SHADER_PARAMETER
(
float |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias SHADER_PARAMETER
(
FVector4f |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias SHADER_PARAMETER
(
FVector4f |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SHADER_PARAMETER
(
FVector4f |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams SHADER_PARAMETER
(
FVector4f |
LandscapeRender.h | ||
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling HeightmapTextureSampler NormalmapTextureSampler SHADER_PARAMETER
(
FIntPoint |
LandscapeRender.h | ||
LandscapeIndex SHADER_PARAMETER
(
FIntPoint |
LandscapeRender.h | ||
LandscapeIndex Size SHADER_PARAMETER
(
FVector4f |
Data needed for the landscape vertex factory to set the render state for an individual batch element | LandscapeRender.h |
SHADER_PARAMETER(int32)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SHADER_PARAMETER
(
int32
)
SHADER_PARAMETER(int32)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts SHADER_PARAMETER
(
int32
)
SHADER_PARAMETER(int32)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts SHADER_PARAMETER
(
int32
)
SHADER_PARAMETER(int32)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias SHADER_PARAMETER
(
int32
)
SHADER_PARAMETER(float)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight SHADER_PARAMETER
(
float
)
SHADER_PARAMETER(FVector4f)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias SHADER_PARAMETER
(
FVector4f
)
SHADER_PARAMETER(FVector4f)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias SHADER_PARAMETER
(
FVector4f
)
SHADER_PARAMETER(FVector4f)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SHADER_PARAMETER
(
FVector4f
)
SHADER_PARAMETER(FVector4f)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams SHADER_PARAMETER
(
FVector4f
)
SHADER_PARAMETER(FIntPoint)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
ComponentBaseX SubsectionSizeVerts RayTracingSectionSizeVerts RayTracingLODBias VirtualTexturePerPixelHeight NonNaniteVirtualShadowMapConstantDepthBias HeightmapUVScaleBias LandscapeLightmapScaleBias SubsectionOffsetParams LocalToWorldNoScaling HeightmapTextureSampler NormalmapTextureSampler SHADER_PARAMETER
(
FIntPoint
)
SHADER_PARAMETER(FIntPoint)
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
LandscapeIndex SHADER_PARAMETER
(
FIntPoint
)
SHADER_PARAMETER(FVector4f)
Description
Data needed for the landscape vertex factory to set the render state for an individual batch element
| Name | SHADER_PARAMETER |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
LandscapeIndex Size SHADER_PARAMETER
(
FVector4f
)