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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeVertexFactoryVertexShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeVertexFactoryVertexShaderParameters : public FVertexFactoryShaderParameters
Inheritance Hierarchy
- FVertexFactoryShaderParameters → FLandscapeVertexFactoryVertexShaderParameters
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalBaseType | typename TGetBaseTypeHelper< FLandscapeVertexFactoryVertexShaderParameters >::Type | LandscapeRender.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bind
(
const FShaderParameterMap& ParameterMap |
Bind shader constants by name | LandscapeRender.h | |
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
LandscapeRender.h | ||
INTERNAL_DECLARE_TYPE_LAYOUT_COMMON
(
FLandscapeVertexFactoryVertexShaderParameters |
LandscapeRender.h | ||
INTERNAL_LAYOUT_INTERFACE_PREFIX_NonVirtual() |
LandscapeRender.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
LandscapeRender.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
LandscapeRender.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
LandscapeRender.h |