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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeNotification
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
LandscapeNotification.h |
|
|
Constructs a notification which is expected to have a longer lifetime and behave in a dynamic way. |
LandscapeNotification.h |
|
FLandscapeNotification()
| |
|
| Name |
FLandscapeNotification |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include Path |
#include "LandscapeNotification.h" |
FLandscapeNotification()
FLandscapeNotification(const TWeakObjectPtr< ALandscape > &, ELandscapeNotificationType, FConditionCallback, FUpdateTextCallback)
Description
Constructs a notification which is expected to have a longer lifetime and behave in a dynamic way.
| |
|
| Name |
FLandscapeNotification |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include Path |
#include "LandscapeNotification.h" |
| Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeNotification.cpp |
FLandscapeNotification
(
const TWeakObjectPtr < ALandscape > & InLandscape,
ELandscapeNotificationType InNotificationType,
FConditionCallback InConditionCallback,
FUpdateTextCallback InUpdateTextCallback
)
Parameters
| Name |
Remarks |
| InLandscape |
The landscape actor associated with this notification. |
| InNotificationType |
The type of notification which determines its display priority. |
| InConditionCallback |
Lambda used to conditionally determine whether this notification should be displayed per tick. |
| InUpdateTextCallback |
Lambda used to construct notification text when the text can change (e.g. displaying the value of a variable). |