Navigation
API > API/Runtime > API/Runtime/Landscape
This struct is a FName wrapper.It's just a little trick to be able to customize the display of the grass name in such a way that it can work as a TMap's key.
| Name | FLandscapeGrassName |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
USTRUCT ()
struct FLandscapeGrassName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeProxy.h | |||
FLandscapeGrassName
(
const FName& InName |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | LandscapeProxy.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
FLandscapeGrassName const& Other |
Used so we can have a TMap of this struct | LandscapeProxy.h |