| ComponentsMaterialSlotName |
TOptional< TArrayView< FName > > |
Per-component material slot name (optional : if specified, one polygon group per component will be assigned the corresponding material slot's name, otherwise, MaterialSlotName will be used. |
LandscapeProxy.h |
|
| ComponentsToExport |
TOptional< TArrayView< ULandscapeComponent * > > |
List of components from the proxy to actually export (optional : if none specified, all landscape components will be exported) |
LandscapeProxy.h |
|
| ComponentsUVConfiguration |
TOptional< TArrayView< FUVConfiguration > > |
Per-component UV configuration, in case ComponentsToExport is specified (optional: if none specified, all UV channels will contain the same information, as specified by UVConfiguration + there must be as many elements as there are in ComponentsToExport |
LandscapeProxy.h |
|
| ExportBounds |
TOptional< FBoxSphereBounds > |
Box/Sphere bounds which limits the geometry exported out into OutRawMesh (optional: if none specified, the entire mesh is exported) |
LandscapeProxy.h |
|
| ExportCoordinatesType |
EExportCoordinatesType |
Referential for the vertex coordinates. |
LandscapeProxy.h |
|
| ExportLOD |
int32 |
LOD level to export. If none specified, LOD 0 will be used |
LandscapeProxy.h |
|
| MaterialSlotName |
FName |
Name of the default polygon group's material slot in the mesh. |
LandscapeProxy.h |
|
| SkirtDepth |
TOptional< float > |
Depth of a one quad skirt to generate around the Proxy |
LandscapeProxy.h |
|
| UVConfiguration |
FUVConfiguration |
Describes what each UV channel should contain. |
LandscapeProxy.h |
|