Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PrepareLayersTextureResources
(
bool bInWaitForStreaming |
Landscape.h | ||
bool PrepareLayersTextureResources
(
const TArray< FLandscapeLayer >& InLayers, |
Landscape.h |
PrepareLayersTextureResources(bool)
| Name | PrepareLayersTextureResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
bool PrepareLayersTextureResources
(
bool bInWaitForStreaming
)
PrepareLayersTextureResources(const TArray< FLandscapeLayer > &, bool)
| Name | PrepareLayersTextureResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
bool PrepareLayersTextureResources
(
const TArray < FLandscapeLayer > & InLayers,
bool bInWaitForStreaming
)