| bForceNewHandle |
bool |
Set to true to prevent the replication system from reusing a NetRefHandle previously assigned to the object. |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| bIsDormant |
bool |
Whether the object is dormant or not |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| bNeedsPreUpdate |
bool |
Actor only When true the actor will receive a PreReplication callback just before it gets polled. |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| bNeedsWorldLocationUpdate |
bool |
When true the object has a dynamic world location and we should ask the factory to update its current location every time it is polled. |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| bUseClassConfigDynamicFilter |
bool |
Ask the class config for a dynamic filter assigned to this class or one of it's parent class. |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| bUseExplicitDynamicFilter |
bool |
When enabled we ignore the class config for this object and instead use the one specified by ExplicitDynamicFilter |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| ExplicitDynamicFilterName |
FName |
The name of the dynamic filter to use for this object (instead of asking the class config). |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| PollFrequency |
float |
How often per second the object should be polled for dirtiness, including calling the InstancePreUpdate function. |
Iris/ReplicationSystem/NetObjectFactory.h |
|
| StaticPriority |
float |
If StaticPriority is > 0 the ReplicationSystem will use that as priority when scheduling objects. |
Iris/ReplicationSystem/NetObjectFactory.h |
|