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API > API/Runtime > API/Runtime/IrisCore
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|
| Name |
FCreationFlowLogClassConfig |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/IrisCreationFlowLogConfig.h |
| Include Path |
#include "Iris/ReplicationSystem/IrisCreationFlowLogConfig.h" |
Syntax
USTRUCT ()
struct FCreationFlowLogClassConfig
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIncludeSubclasses |
bool |
Whether to include subclasses of ClassPath |
Iris/ReplicationSystem/IrisCreationFlowLogConfig.h |
|
| bTraceOwningConnectionOnly |
bool |
If true, only trace this class when replicated to its owning connection. |
Iris/ReplicationSystem/IrisCreationFlowLogConfig.h |
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| ClassPath |
FTopLevelAssetPath |
Fully qualified class path (e.g. /Script/Engine.PlayerState) |
Iris/ReplicationSystem/IrisCreationFlowLogConfig.h |
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