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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeSourceNode
Description
Gets, SkeletalMeshes requires the Scene Transforms to be aligned with the Skeleton. If false then Skeleton and SkeletalMesh should be aligned on Asset level already. (prior to the Scene Composition) For example: true:=FBX false:=glTF
| Name | GetCustomAlignSkeletalMeshInScene |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeSourceNode.h |
| Include Path | #include "Nodes/InterchangeSourceNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeSourceNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Source")
bool GetCustomAlignSkeletalMeshInScene
(
bool & AlignSkeletalMeshInScene
) const